The stories themselves were designed as glimpses into the Halo universe, including information on the inner workings of the alien Covenant, as well as details regarding elements of the back-story that were hitherto undisclosed. The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel. Bungie cited Marvel's "passion for Halo" and "reach in the comic and publishing industry" as the main draws to the company. The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching Marvel Comics. Buoyed by their success in approaching those in the medium that they respected and admired, including British comic book artist Simon Bisley and French artist Jean "Moebius" Giraud, the progress of Halo Graphic Novel was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry." Lead designer Maria Cabardo created a "dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list. This also gave the studio greater access to various artists that it hoped would contribute the novel's executive producer Brian Jarrad noted the procedure of creating the novel independently and outside the "traditional comic process" would prevent the "conflicts of interest and politics and allegiances" that could potentially arise if they approached a publisher or partner first. This would allow the studio to maintain control over the content and pursue the venture unencumbered by outside intervention. Initially unsuccessful in its pursuit of finding a partner and an effective license agreement, Lorraine McLees-an artist on the Halo development team-suggested that Bungie Studios finance and edit the novel itself before pursuing a publisher. 2.1 The Last Voyage of the Infinite Succorīungie Studios' original concept of the graphic novel was to bring the Halo series into new media beyond that of video games, with sequential art being the main focus.Both release dates were changed with no explanation given. It was later changed to November 9, 2021. Originally, its release date was reported by Dark Horse Comics to be August 11, 2021. The success of the novel led to Marvel announcing a new limited comic series, which became known as Halo: Uprising.Ī new edition of the Halo Graphic Novel, published by Dark Horse Comics, is set for release on December 7, 2021. Released on July 19, 2006, the Halo Graphic Novel was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. The book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources. Each tale focuses on different aspects of the Halo universe, revealing stories that are tangential to the main plot of the game. The majority of the book is divided into four short stories by writers and artists from the computer game and comic industries. The Halo Graphic Novel is the series' first entry into the sequential art medium, and features aspects of the Halo universe which until then had not been discussed or seen in any medium. The Halo series began with the award-winning popular video game Halo: Combat Evolved, which spawned several books as well as video game sequels, and is focused on the story of future humanity fighting against a powerful collective of races called the Covenant. The Halo Graphic Novel is a graphic novel anthology published by Marvel Comics in partnership with Bungie Studios.
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